![]() ![]() We created a solid background, changed the center points of the parts according to our comfort, moved the hands and legs by creating keyframes, and moved the body and head with the help of the puppet pin tool the whole process we gave position. Here we created the walk cycle of a cartoon character in this process, we imported the layers of the cartoon character individually hands, legs, head, and body. ![]() Step 23: Here we can see how cartoon walks from one position to another. Here we can find the starting and ending position. Step 22: Now, take the cartoon to the next position, where we ended the walk cycle. Step 21: When we click on the keyframe of position, all layers position is activated. So we select position by pressing P on the keyboard, now the position is selected to all the layers. I move it to the left side now, we need to move the cartoon from one position to another. Step 20: Select all the layers and move the cartoon on any one side. Step 19: Here, we created a complete walk cycle, and we can find the center points which is fixed like joints to the character, but the walk cycle we created in a particular position which walks in the same place without changing the position so we need to change the position of the character. Step 18: For the body also we have created a puppet pin, so we move the pins according to the moment. Step 17: For the head, we have a puppet pin, so we move the pin according to the moment of hand and legs we do not have to create the keyframes for the puppet it creates on its own whenever we give a moment. Step 16: Here, we can find the keyframes of legs and hands in the same places. Here we find the legs keyframes, and we need to place our hand keyframes in the same place to create animation naturally. Step 15: Select the hands and start keyframes for rotation, each point where we created for legs the same place we need to create points to move hands. Here we can find some keyframes in every keyframe, we change the rotation of legs, now let’s start hands. Step 14: Create some keyframes by moving the leg’s direction. Click on keyframes of rotation and move the legs. Step 13: First, we start animating legs, so select the legs and press R on the keyboard, which is a shortcut for Rotation. Step 12: Here, we adjust the center point near the hip it helps us to move the leg naturally. ![]() Step 11: For the body, we will create two pins to move the body. This tool lets you pin a point in the image, and each time we can move it, this pin acts as a smooth joint we can find a puppet pinpoint on the face as it acts as a smooth joint to move the head according to the moment of legs and hand. Step 10: Here, we select the head layer, and for creating a head layer, we use the Puppet Pin Tool. We fix the center point near the shoulder because while we rotate the hand, it moves naturally. Step 8: Select Pan Behind Tool we can use Y as a shortcut. This tool is used to move the center anchor point. Here we use this tool to change the center point of hands and legs. To create a walk cycle, we need to move legs, hands, head, and body if we rotate legs and hand, it won’t move correctly, so we need to change the center points of legs and hands now. Step 7: Here, we can find a white solid layer as a background. Step 6: We are going to add a solid layer as a background. With the individual layer, we are going to animate the character. Here we can find a cartoon character each layer is individual in this cartoon. Step 5: We need to import all layers to the timeline. ![]()
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